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Post details: On the Edge of Independent User-Creation in Gamespace
We've got the participatory web, Web 2.0, whatever you want to call it. Millions of amateurs now routinely use the web to create and distribute their own movies, mash-ups, blogs, custom widgets, interfaces, and the like. This wave of user-created content is swelling towards video games and virtual worlds. PC games can be modded and customized, console systems are really just powerfully networked computers in the process of opening up, and virtual world platforms are emerging that allow you to create completely personalized identities and environments. More and more the means of content creation are being offloaded from traditional top-down gaming companies to independent teams and individuals for self-expression, personal projects and profit. This panel will examine the trend towards user-creation in gamespace and focus on new opportunities exemplified by virtual world platforms like Second Life and Multiverse, software developer kits for the next-gen console systems (Xbox 360, Nintendo Wii, and PlayStation 3), 3D map and modeling platforms like Google Earth and Microsoft Virtual Earth, and the surrounding content creation tools, both currently available and on the horizon. If you've ever wanted into the game or virtual world space on your own terms, whether it's running around Halo looking like your real life self or getting your own vision for a virtual experience off the ground, the doors are beginning to open, you don't need a badge to get to work, and this panel is for you.
Moderator: Jerry Paffendorf , The Electric Sheep Company
Posted in Film Podcasts on 08/14/07 +