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Post details: Pervasive Electronic Games
This panel presents and discusses unique aspects of the design issues and technologies involved in developing "pervasive electronic games." Pervasive electronic games are experiences that move game play into the real world, outside of the usual venues in which electronic gaming occurs. Moving from sedentary venues (living room, video game parlors) into more quotidian spaces is made possible by the proliferation of mobile communications devices, ubiquitous network access, global position sensing and electronic location tagging.
Moderator: Julian Bleecker , USC Interactive Media Division and The Near Future Laboratory
Posted in Interactive Podcasts on 10/15/07 +