SXSWeek 2008 › March 7 - 16
Interactive › March 7 - 11
Film › March 7 - 15
Music › March 12 - 16
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The 2008 SXSW Interactive Festival will take place Friday, March 7 to Tuesday, March 11. Mark your calendar now and make plans to be in Austin next March!
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Below is a preliminary list of the programming that will be offered at the 2007 SXSW Interactive Festival, sorted by category.
BUSINESS
$100 Internet Businesses
After Bust 2.0: Ten Years Later, Where Will We Be?
Bootstrap Your Startup!
Commercialization of Wikis: Open Community That Pays the Bills
Create a Campaign in an Hour
Customer Service 2.0
Deadlines, Clients, and Cashflow: The Business Side of Web Design
How to Attract Your Ideal Client
How to Bluff Your Way in Web 2.0
How to Convince Your Company to Embrace Mashup Culture
"I'm Good, Really!": Self-Marketing for the Freelance Web Geek
Making Your Short Attention-Span Pay Big Dividends
The New Business of Collectivism
Online Advertising: Is it Worth It?
Online Publishers & Ad Networks
Perspectives on Designing for Global Audiences
Revisiting Commercial Open Source Business Models
Show Me The Money! Making Money From Independent Video Content?
Ten Ways to Run a Startup Like Genghis Khan
The 4-Hour Workweek: Secrets of Doing More with Less in a Digital World
Turning Projects Into Revenue Generating Businesses
ValleySpeak for the Rest of Us: Developing Apps Outside InternetVille
When Your Partner Is Your Partner: When Home & Office Collide
CONTENT
Being a Coppola in the "Brookers" Era
Better than 1,000 Words: Video on the Web
Blogging About Film
Blogging Where Speech Isn’t Free
Fictional Bloggers
Five Tips to Make Your Lame Podcast Listenable
The Future of Online Magazines
Instructional Online Video - The Next Big Thing
The Invisible Blogosphere
Jocks and Jokes: The Deadspin Phenomenon
Journalism in the Blogosphere: A Legal Guide to Internet “Press”
Lonelygirl15: A Case Study
Mapping: Where the F#*% Are We Now?
Open Content, Remix Culture, and the Sharing Economy
Pay Up! Should Publishers Choose the Porn Path?
Production Companies 2.0: Taking Online Video to the Next Level
User Generated Content and Original Editorial: Friend or Foe
Video Mashups: "Please Rolling Stones Don't Sue Us"
What Does the Future Hold for Video on the Internet?
When Does User-Generated Video Become Independent Filmmaking?
Writing, Better
DESIGN
A Decade of Style
Accessibility Wars: A Report From the Trenches
Accessified! Practical Accessibility Fixes Any Web Developer Can Use
After the Brief: A Field Guide to Design Inspiration
Beautiful Algorithms: Design from Nature and Mathematics
Best Practices for Teaching Web Design
Bullet Tooth Web Design: Plan Your Web Site like Pulling off a Robbery
Design Aesthetic of the Indie Developer
Design Patterns: Defining and Sharing Web Interface Design Languages
Design Workflows at Work: How Top Designers Work Their Magic
Grids Are Good, and How to Design with Them
The Growth and Evolution of Microformats
High Class and Low Class Web Design
How To Create A Kickass In-House Design Team
The Influence of Art in Design
Learning Interaction Design From Las Vegas
Stop Designing Products
Uniting the Holy Trinity of Web Design
Web Typography Sucks
Web Vector Graphics: Myth or Reality
Why We Should Ignore Users
GAMING/SCREENBURN
Advergames: Making Your Brand More Fun
ARG! The Attack of the Alternate Reality Games
Austin, Massively Multiplayer Game Development Capital of the West?
Avatar-Based Marketing in Synthetic Worlds
Digital Distribution - The Way of the Future of Gaming
Game Perverts: A Robot, a DS and a Dot Matrix Printer Ménage a Trois
Games + Entertainment Brands: Five Top Trends 2007
Gamer's Games: Microcontent and User Creation
Getting Girls Into the Game: Designing and Marketing Games for Female Players
Girl Video Gamers Teach You The Facts About Successful Marketing
The Imago Effect: Avatar Psychology
The Inside Scoop: Getting a Job in the Game Industry
Mobile Phones & the Future of Video Games
Online Games: Beyond Play and Fantasy with Joi Ito and Justin Hall
On the Edge of Independent User-Creation in Gamespace
Pervasive Electronic Games
Serious Games: Can Learning Be Hard Fun?
Terraforming the Internet: When 3D Models Meet Business Models
Virtual Worlds and Virtual Humans: NPCs and Avatars
Warren Spector Presentation: The Future of Storytelling
Web 2.0 to Web 3D
Writing for the Next Generation of Games
NEXT GENERATION
12 Values Shaping Technology's Future
Designing for Convergent Devices
Distribution 2.0
Emerging Social and Technology Trends
Everything You Always Wanted to Know About the Mobile Web...but Were Afraid to Ask
The Future of Television: Super-Modality
The Future of the Book: Dead or Alive?
Get Unstuck: Moving From 1.0 to 2.0
Living in a Spatial Reality
MobileActive: Mobilizing The Masses WIth Mobile Technology
Mobile Application Design Challenges and Tips
Tech Tools for Film Artists
There's no Such Thing as the Mobile Web (or Is There?)
The Truth About Mobile & The Future of Personal Devices
TV: The Next Generation
PROGRAMMING
Ajax Kung Fu Meets Accessibility Feng Shui
AJAX or Flash: What's Right for You?
Barenaked App: The Figures Behind the Top Web Apps
Browser Wars Retrospective: Past, Present, and Future Battlefields
Data Shrapnel
The Future of JavaScript
Getting to Consistency: Don't Make Your Users Think
How to Make Search Engine Optimization (SEO) and Usability Work Together
Javascrpt: The Big Picture
Moving Large Corporations Towards Accessibility
Rails and AJAX: Building Enterprise-Class Web Applications
Ruining the User Experience: When JavaScript and Ajax Go Bad
Tag. You're It
Unleashing CSS: How I Learned to Stop Worrying and Love Internet Explorer 7
Web App Autopsy
Web Hacks: Good or Evil (or: Welcome to Web 2.666
Why XSLT is Sexy
Your Web Application as a Text Adventure
SOCIAL / COMMUNITY
Boss Lady
Building an Online Fan Base
Can Social Networking Build Your Brand
Convergence Culture: A Conversation with Henry Jenkins
Community Ecology: Finding Balance When Working with Fan Groups
The Digital Ethnorati
Every Breath You Take: Identity, Attention, Presence, and Reputation Online
Finding the Next Billion Internet Users
From Tags to Riches: Life After Code)
The Global Microbrand: Are Blogs, Suits and Wine the New Sex, Drugs and Rock & Roll?
Mystery Science Web 3000: Combinatorial Media as Self-Expression
Net Politics: The Internet Can Make You President
Non-Developers to Open Source Acolytes: Tell Me Why I Care
Open Knowledge vs. Controlled Knowledge
People-Powered Products
Preserving our Digital Legacy and the Individual Collector
Scaling Your Community
Spam of All Kinds: Dealing with Online Abuse
Teaching in the New Vernacular
The Technologist Agenda: Political Activism for Geeks
Under 18: Blogs, Wikis, and Online Social Networks for Youth
When Communities Attack
World Domination Via Collaboration
Worldchanging 2.0
Your Video Blog Can Save the World
MISCELLANEOUS
Alternadad Live!
American Cancer Society: Applying Technology for the Nonprofit Sector
Bridging the Online Cultural Divide
The Death of the Desktop
Do You Blog on the First Date?
Everything's Gone Douglas Coupland
From Blog to Book
The Future of DVDs
Ghost in the Machine: Spirituality Online
How to Make Your Ideas Stick
How to Rawk SXSW
I Can't Believe You Sent That: E-mail Disasters, Large and Small and How to Avoid Them
Long Talks on the Short Form
Parent Bloggers 2.0: Can ‘Diaper Diarists’ Make Real Dollars?
Music From the Masses: The Remix Revolution
New Dogs, New Tricks: New Media Goes to the Movies
NPO 2.0: “Widgets for Good” Challenge
Outta Control: Does Education Matter Anymore?
The Rise of the Blogebrity
Sex and Computational Technology
The Story Behind Snakes on a Plane
Ultimate Music Smackdown
Using RSS for Marketing
Virtual Teaming: Collaborating Across Time and Space
WaSP Annual Meeting: Takin' it to the Street
Web 2.0 and Semantic Web
Web 2.0/3.0 ArtsEntrepreneurship.com: Make Your Passion Your Profession
Why Marketers Need To Work With People Media
Updated: 3/6/07
All subject to change