SXSW Interactive 2007 - March 9-13, Austin, Texas

Mark Your Calendar:
March 7 - 11, 2008

The 2008 SXSW Interactive Festival will take place Friday, March 7 to Tuesday, March 11. Mark your calendar now and make plans to be in Austin next March!

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MU News
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SXSW 2007 Sponsors

Panels at the 2007 Event

A full range of geek-related topics

Below is the day-by-day list of programming offered at the 2007 SXSW Interactive Festival. On Friday, March 9, panels commence at 3:30 pm and close at 6:00 pm. From Saturday, March 10 through Tuesday, March 13, panels commence at 10:00 am and close at 6:00 pm. A dynamic panel schedule with complete details on speakers and times will be posted on the SXSW Interactive website in early February.

For list of 2007 panelists, see the Confirmed Speakers

» Friday, March 9 + Saturday, March 10
» Sunday, March 11
» Monday, March 12
» Tuesday, March 13

» All Panels Listed by Category

All events subject to change. ScreenBurn sessions are included in list below.

Friday, March 9

How to Rawk SXSW
The Real Story Behind Snakes on a Plane
Your Video Blog Can Change the World (at Carver Branch Library)

Saturday, March 10

Keynote

Kathy Sierra Opening Remarks (2:00-2:50)

Morning

A Decade of Style
After the Brief: A Field Guide to Design Inspiration
ARG! The Attack of The Alternate Reality Games
Better than 1,000 Words: Video on the Web
Bridging the Online Cultural Divide
Emerging Social and Technology Trends
How to Bluff Your Way in Web 2.0
The Influence of Art in Design
New Dogs, New Tricks: New Media Goes to the Movies
Online Publishers & Ad Networks
Terraforming the Internet: When 3D Models Meet Business Models
Turning Projects Into Revenue Generating Businesses
Under 18: Blogs, Wikis, and Online Social Networks for Youth
Why XSLT is Sexy
World Domination Via Collaboration
Writing, Better

Afternoon

Beautiful Algorithms: Design from Nature and Mathematics
Blog to Book
Boss Lady
Commercialization of Wikis
From Tags to Riches: : Life After Code
Getting a Job in Gaming Industry
Ghost in the Machine: Spirituality Online
Grids Are Good, and How to Design with Them
High Class and Low Class Web Design
Mapping: Where the F#*% Are We Now?
Mobile Gaming Revolution: Bringing Gamers Together in a Wireless Community
Outta Control: Does Education Matter Anymore?
Pay Up! Should Publishers Choose The Porn Path?
Production Companies 2.0: Taking Online Video to the Next Level
Ruining User Experience
Stop Designing Products
Tag, You're It
TV: The Next Generation
Unleashing CSS: How I Learned to Stop Worrying and Love IE 7
Web 2.0 and Semantic Web: The Impact on Scientific Publishing
Web 2.0 / 3.0 Arts Entrepreneurship: Make Your Passion Your Profession
Your Web Application as a Text Adventure
Web App Autopsy
Web Hacks: Good or Evil (or: Welcome to Web 2.666)
Web Vector Graphics: Myth or Reality
When Your Partner Is Your Partner: When Home and Office Collide