SXSW Interactive 2007 - March 9-13, Austin, Texas

Mark Your Calendar:
March 7 - 11, 2008

The 2008 SXSW Interactive Festival will take place Friday, March 7 to Tuesday, March 11. Mark your calendar now and make plans to be in Austin next March!

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SXSW 2007 Sponsors

Panels at the 2007 Event

A full range of geek-related topics

Below is the day-by-day list of programming offered at the 2007 SXSW Interactive Festival. On Friday, March 9, panels commence at 3:30 pm and close at 6:00 pm. From Saturday, March 10 through Tuesday, March 13, panels commence at 10:00 am and close at 6:00 pm. A dynamic panel schedule with complete details on speakers and times will be posted on the SXSW Interactive website in early February.

For list of 2007 panelists, see the Confirmed Speakers

» Friday, March 9 + Saturday, March 10
» Sunday, March 11
» Monday, March 12
» Tuesday, March 13

» All Panels Listed by Category

All events subject to change. ScreenBurn sessions are included in list below.

Sunday, March 11

Keynote

Limor Fried & Phil Torrone Conversation (2:00-2:50)

Morning

Accessibility Wars: A Report From the Trenches
Avatar-Based Marketing in Synthetic Worlds
Blogging Where Speech Isn't Free
Design Workflows at Work: How Top Designers Work Their Magic
Designing for Convergent Devices
Every Breath You Take: Identity, Attention, Presence, and Reputation Online
Game Perverts: A Robot, a DS and a Dot Matrix Printer Ménage a Trois
Living in a Spatial Reality
Lonelygirl15: A Case Study
Long Talks on the Short Form
Making Your Short Attention-Span Pay Big Dividends
Non-Developers to Open Source Acolytes: Tell Me Why I Care
Parent Bloggers 2.0: Can 'Diaper Diarists' Make Real Dollars?
Serious Games: Can Learning Be Hard Fun?
Using RSS for Marketing
Why We Should Ignore Users

Afternoon

Accessified! Practical Accessibility Fixes Any Web Developer Can Use
AJAX or Flash: What's Right for You?
Being a Coppola in the "Brookers" Era
Best Practices for Teaching Web Design
Building an Online Fan Base
Create a Campaign in an Hour
Deadlines, Clients, and Cashflow: The Business Side of Web Design
Fictional Blogs
Future of Javascript
Digital Distribution: The Way of the Future for Gaming
Distribution 2.0
How to Convince Your Company to Embrace Mashup Culture
I Can’t Believe You Sent That: E-mail Disasters, Large and Small
"I'm Good, Really!": Self-Marketing for the Freelance Web Geek
Learning Interaction Design From Las Vegas
Mobile Design
Moving Large Corporations Towards Accessibility
Online Advertising: Is it Worth It?
People-Powered Products
Perspectives on Designing for Global Audiences
The Rise of the Blogebrity
Sex and Computational Technology
Spam of All Kinds: Dealing with Online Abuse
Ten Ways to Run a Startup Like Genghis Khan
Uniting the Holy Trinity of Web Design
ValleySpeak for the Rest of Us: Developing Apps Outside InternetVille
Virtual Worlds and Virtual Humans: NPCs and Avatars